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After completion of 4th semester in B.E. Computer Science and Engineering, students have the opportunity to pursue specialisation in Game Design & Agumented Reality.


We have all played and enjoyed games, but how do people actually design them? How do you describe a game? What are the basic elements? How do designers create an experience for the player? What about prototyping and iterating? This specialisation will help students explore the above questions and more.

Students will be introduced to game design and game design concepts, emphasising the basic tools of game design: paper and digital prototyping, design iteration, and user testing. They will also learn about the challenging, multi-disciplinary subject area of Augmented Reality (AR), where they will learn the skills required to create VR/AR simulations, games, visualisations and apps.


The combined XR market (VR/AR) is soaring. According to Statista, market size was around $6.1 billion in 2016 but is expected to reach $215 billion by 2021. Although companies have spent several years developing and refining this technology, demand for skilled XR professionals is experiencing a major uptick as more technologies make it out of R&D and enter the marketplace. There are many more roles in the XR business in need of people:

  • Developers typically collaborate closely with software designers and 3D artists, as well as design Architects and Engineers who plan and create the hardware on which XR software runs.
  • System validation Engineers test systems and help resolve technical issues, and circle back with developers to ensure applications get modified accordingly.
  • Project Managers coordinate and oversee entire development teams, interface with other business units, and work with clients.

Students will study the creation of digital content and the practical application of VR/AR technologies. You’ll learn:

  • Research and develop your own VR/AR concepts – creating 2D and 3D digital artwork, as well as computer animation and sound for VR/AR.
  • Study the evolving theories and principals of design-led VR/AR. This includes designing for immersive environments, location-based mobile apps and wearable technologies.
  • Research and explore theories of user-centred design and user experience.

During the course of specialisation, students will learn that while VR/ AR are separate entities, they often turn up in the same discussions and are referred collectively as “XR”, short for ‘extended reality’. Thus, keeping in mind emerging industry trends, Chitkara University also teaches its students the nuances of the XR market to further keep-up with the market trends.

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