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We have all played and enjoyed games, but how do people actually design them? How do you describe a game? What are the basic elements? How do designers create an experience for the player? What about prototyping and iterating? This specialisation will help students explore the above questions and more.
Students will be introduced to game design and game design concepts, emphasising the basic tools of game design: paper and digital prototyping, design iteration, and user testing. They will also learn about the challenging, multi-disciplinary subject area of augmented reality (AR), where they will learn the skills required to create VR/AR simulations, games, visualisations and apps.
The combined XR market is soaring. According to Statista, market size was around $6.1 billion in 2016 but is expected to reach $215 billion by 2021. Although companies have spent several years developing and refining this technology, demand for skilled XR professionals is experiencing a major uptick as more technologies make it out of R&D and enter the marketplace. There are many more roles in the XR business in need of people.
Students will study the creation of digital content and the practical application of VR/AR technologies. You’ll learn:
During the course of specialisation, students will learn that while VR/ AR are separate entities, they often turn up in the same discussions and are referred collectively as “XR”, short for “extended reality”. Thus, keeping in mind emerging industry trends, Chitkara University also teaches its students the nuances of the XR market to further keep-up with the market trends.