We have all played and enjoyed games, but how do people actually design them? How do you describe a game? What are the basic elements? How do designers create an experience for the player? What about prototyping and iterating? This specialisation in Game Design will help students explore the above questions and much more.
Students will be introduced to Game Design – its concepts, emphasising the basic tools: paper and digital prototyping, design iteration and user testing. They will also learn about the challenging, multi-disciplinary subject area of Augmented Reality (AR), where they will learn the skills required to create VR/AR simulations, games, visualisations and apps
Students will study the creation of digital content and the practical application of VR/AR technologies. Some of the highlights of the program are:
- Research and develop your own VR/AR concepts by creating 2D and 3D digital artwork.
- Study the evolving theories and principals of design-led VR/AR. This includes designing for immersive environments, location-based mobile apps and wearable technologies.
- Research and explore theories of user-centred design and user experience.
According to Statista, Gaming and AR market size was around $6.1 billion in 2016 but is expected to reach $215 billion by 2021. Although companies have spent several years developing and refining this technology, demand for skilled professionals is experiencing a major uptick as more technologies make it out of R&D and enter the marketplace.
- Developers typically collaborate closely with Software Designers and 3D Artists, as well as Design Architects and Engineers who plan and create the hardware on which XR Software runs.
- System Validation Engineers test systems and help resolve technical issues, and circle back with developers to ensure applications get modified accordingly.
- Project Managers coordinate and oversee entire development teams, interface with other business units, and work with clients.